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I got the opportunity to play out first map generated battle for the Battletech campaign I’m testing. It was an…
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No, I don’t know where that name came from. No, I can’t think of anything better. It got stuck and…
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It hit me this morning that I’m three months out from my next Chain of Command event game (at Tentcon,…
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We had our first proper day for our Silver Bayonet campaign, launching with six players and three games. There’s a…
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I’ve wrapped up another set of mechs this past week, along with some terrain to build out a military base…
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I’ve spent a large chunk of the last two weeks painting up roads and plazas for Battletech from Thunderhead Studio’s…
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Recently, I’ve spent a bunch of time playing Battletech: Alpha Strike. A casual browsing of the front page should make…
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I’ve been enjoying my games of Alpha Strike quite a bit—each game tends to come down to the wire, and…
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Battletech has stolen all of my attention recently and for good reason. This past week I managed to wrap up…









