I had the chance to play Scenario 2: None Shall Pass with my son. It’s a simple idea: one side is guarding two bridges (or fords, or any kind of crossing) and the other is trying wrest control from them. The defender gets 200 points and the attacker 300. It can be adjusted to higher points values if needed, though as I’m playing my nine year old I felt no need.

The battle played quickly, with my son making some poor choices in how he advanced (which I later cheated and allowed him to correct after he learned his lesson). I tried to be clever by pushing outward with my skirmishers to shoot him, then retreating. I met mild success, nearly allowing me to win a flank–unfortunately my poor skirmishers got caught as they evaded (I came in too close) and that effectively lost me the battle.

With more units I’d still have been in the game, so this match probably works a little better with more forces on the field to allow some leeway for mistakes. Still, we had fun and had some cool dramatic moments. My leader died in a duel in which he nearly killed the opposing leader, which would have keep me in the game for another turn and MAY have allowed me to make it to the end of turn 6, where I would have won.



Not much more to report, really. I could see this being a very flat battle. Attacker advanced under fire, then sees if he wins the actual battle line conflict. Done. As I play more I worry about this issue: it’s hard to really vary what is ultimately two battle lines meeting each other. Will this keep my interest for long? No idea but for now at least it looks pretty, plays great, and lets me paint cool minis.


I’ll take it for now.

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