Today marked the final game in the Chain of Command campaign (Old Hickory) I have been playing through for the past two months.
It was game six of eight, but we decided to make it the final game. Overall, I enjoyed many of the mechanics of campaign play in Chain of Command, but this specific campaign wore thin on me.
Campaigns in COC play with relatively little paperwork. You track casualties and some standings. It’s three rolls after each match and some mild casualty tracking. We made simple sheets to keep track and it was easy enough.

The core problem with Old Hickory is that most of the games were just “Germans move across table. Americans sit in place with big guns and few men.” It grew repetitive. This was because the campaign retells the real story of a failed German assault. Americans never go on the offensive. Matches repeat.
Now, that said, the matches were often great, and this final match was beautiful. I also learned a LOT from copying the table layouts in the book. Some of the best terrain layouts I’ve ever seen came from this campaign.
I don’t have a play by play of this match, but the core flow is easy enough: Germans struck hard and fast, reinforced with a long lasting barrage from HQ. Unfortunately, the barrage cut short at the exact wrong time, allowing the Americans to strike back hard and repulse the attack. Despite nearly turning things back around, the Germans lost too many casualties and the men broke and ran off into the woods.
Just like real life, the assault was doomed.
Here’s the photos of the match. Again, I was quite pleased with the table. We will use it for 1-48 Tactic later this week because we really enjoyed the layout!









As a bonus, I painted one additional building for this table. It’s visible in many of the shots, but here’s the close up I took after painting it.

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